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In this video, you'll learn how to use the "next costume" block to change the appearance of the sprite. A sprite, in this case your model, can have more than one appearance. These different appearances are called costumes. Changing a sprite’s costume can change its appearance slightly, or so much that it looks like an entirely different character or object. Select the sprite in your project, and click the costumes tab. You'll see that this starter project already includes four different costumes.

If you click on each of the costumes, the sprite on the stage changes into an entirely different character. If you run the code while on the costumes tab, you can switch from one costume to the next to change the character when the sprite moves on and off the screen. You can also switch costumes using a code block. Click the looks menu, then select the "next costume" block. Every time this block is clicked, the sprite changes its look. Drag the "next costume" block into the forever loop to make the sprite switch costumes before it comes on stage. You can see that the order of the blocks matters. If the "next costume" block is placed after the "glide 1 second” block, the sprite will change costumes *after* gliding onto the stage, which makes the project look more like a magic show than a fashion walk! If the "next costume" block comes *before* the “glide” block, the sprite appears to step onto the stage with its new costume already in place. Put the "next costume" block as the first item inside the forever loop, and the sprite will always switch costumes before moving onto the stage. Code blocks are run in order from the top down, and the order of the blocks can affect the behavior of your program. You're almost done. The sprites are running on and off the stage, but in most runway shows, the model stops on stage and poses for a moment.

From the control menu, choose a "wait 1 second" block to make the sprite pause on the stage.

In Scratch, you can edit the numbers in the spaces in certain types of blocks to change what happens in your project. These are called “values.” For example, changing the value in the “glide” block makes the sprite move faster or slower. Try changing the value in the “wait” block to make the sprite pause for a longer or shorter amount of time.

Experiment with different values in these fields until you find a behavior and speed that you like. Don’t worry if you tested a solution, and it didn’t work. That happens all the time in computer science! Keep coding, testing, and trying solutions until you find one that works.

Lastly, add a "when flag clicked" block from the events menu to the top of your code stack.

Now the code will start running whenever the green flag is clicked. Plus, this starter project had some extra code to start you off....see what happens when you click the green flag.

Try clicking on the sprite as it walks across the stage, and find out what happens.

Make your CS First experience more social and fun by sharing what you created today with the Scratch community. Before you go, hit the “share” button and write a description of your project so others on Scratch can enjoy it.

Now, it's your turn.

Add “next costume,” “wait,” and “when green flag clicked” blocks.

When you are done, come back to this tab and click the green “next” arrow to move on to the add-ons page, where you can choose different ways to customize your project.

1. Modenschau Einführung
2. Auf dem Laufsteg gehen
3. Die Figur wieder auf der Bühne erscheinen lassen
4. Das Aussehen verändern
5. Modenschau Erweiterungen
6. Modegeschichte Abschluss
7. Veröffentliche dein Projekt
8. Zeige dein Projekt
Anweisungen
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um deinen Fortschritt zu sehen und Abzeichen zu erhalten

CS First ist nur eine der vielen Initiativen von Google im Bereich Informatik. Besuchen Sie Google for Education um mehr über weitere Programme zu erfahren, die für Sie relevant sein könnten.

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I think every girl who takes care of herself has had grand failures once in her life… Well, one of mine failures has almost cost me my hair !!!

has almost cost me my hair !!!

I have had my hair dyed for quite a long time, since I was 15 (just can’t stand my natural mouse-gray hair colour).

I used to have them dyed at hairdresser’s, but it cost me a fortune and I couldn’t understand why the price was so high!

why the price was so high!

In the first photo one can easily notice the state of my hair after colouring: colour is terrible, ends split. Though then I thought they were beautiful!

The colour would wash out and turn reddish next the other week. I had to buy colour shampoo but every three weeks I had to go the hairdresser’s to have them bleached and to have the roots covered.

three weeks

I understood that spending 500-700 EUR on hair only was not an option. So I asked my friend ( she is actually taking hairdresser’s courses), she had been dyed my hair at my place. The effect was the same but I at least saved a bit!

that spending 500-700 EUR on hair only

For quite a short period of time I had got a wealth of hair!

Mom has dinned into my ears that bleaching damages the hair , and after that my hair looked more and more like straw - but I didn’t care. I would buy myself another hair mask or would do hair lamination and for a month the hair looked more or less robust .

that bleaching damages the hair more and more like straw the hair looked more or less robust

In so doing I kept it in a good state all that time (I poured half my salary down the drain though, and the hair looked good).... Who’d have known that I would finish badly and would nearly get bald.

I would finish badly and would nearly get bald.

The most terrible thing, Murphy’s law, happened to me the day before the date: given that I needed to be all set, I called my friend. I said “it’s urgent, need to have my roots coloured”. But she could not. Tried to persuade her – all in vain.

I just couldn’t recognize my hair, it was straw!

Thanks a bunch! Flaked on me at such a crucial point. Then I thought “ why bother, here is hair-dye, no problem to dissolve, no problem to apply, I’m not all thumbs - so I can do everything myself .

so I can do everything myself

Poor colouring was about to make me bald!! And I only washed and styled it once!

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This page translated into other languages:

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Anki is a program which makes remembering things easy. Because it is a lot more efficient than traditional study methods, you can either greatly decrease your time spent studying, or greatly increase the amount you learn.

Anyone who needs to remember things in their daily life can benefit from Anki. Since it is content-agnostic and supports images, audio, videos and scientific markup (via LaTeX), the possibilities are endless. For example:

learning a language

studying for medical and law exams

memorizing people’s names and faces

brushing up on geography

mastering long poems

even practicing guitar chords!

There are two simple concepts behind Anki: and . They are not known to most learners, despite having been written about in the scientific literature for many years. Understanding how they work will make you a more effective learner.

means being asked a question and trying to remember the answer. This is in contrast to , where we read, watch or listen to something without pausing to consider if we know the answer. Research has shown that active recall testing is far more effective at building strong memories than passive study. There are two reasons for this:

The act of recalling something the memory, increasing the chances we’ll be able to remember it again.

When we’re unable to answer a question, it tells us we need to return to the material to review or relearn it.

You have probably encountered active recall testing in your school years without even realizing it. When good teachers give you a series of questions to answer after reading an article, or make you take weekly progress-check tests, they are not doing it simply to see if you understood the material or not. By testing you, they are increasing the chances you will be able to remember the material in the future.

A good way to integrate active recall testing into your own studies is to use . With traditional paper flashcards, you write a question on one side of a card, and the answer on the other side. By not turning the card over until you’ve thought about the answer, you can learn things more effectively than passive observation allows.

Our brains are efficient machines, and they rapidly discard information that doesn’t seem useful. Chances are that you don’t remember what you had for dinner on Monday two weeks ago, because this information is not usually useful. If you went to a fantastic restaurant that day and spent the last two weeks telling people about how great it was, however, you’re likely to still remember in vivid detail.

The brain’s “use it or lose it” policy applies to everything we learn. If you spend an afternoon memorizing some science terms, and then don’t think about that material for two weeks, you’ll probably have forgotten most of it. In fact, studies show we forget about 75% of material learnt within a 48 hour period. This can seem pretty depressing when you need to learn a lot of information.

The solution is simple, however: . By reviewing newly-learnt information, we can greatly reduce forgetting.

The only problem is that traditionally review was not very practical. If you are using paper flashcards, it’s easy to flick through all of them if you only have 30 of them to review, but as the number grows to 300 or 3000, it quickly becomes unwieldy.

The was reported by a German psychologist in 1885. He observed that we tend to remember things more effectively if we spread reviews out over time, instead of studying multiple times in one session. Since the 1930s there have been a number of proposals for utilizing the spacing effect to improve learning, in what has come to be called .

One example is in 1972, when a German scientist called Sebastian Leitner popularized a method of spaced repetition with paper flashcards. By separating the paper cards up into a series of boxes, and moving the cards to a different box on each successful or unsuccessful review, it was possible to see at a glance a rough estimate of how well a card was known and when it should be reviewed again. This was a great improvement over a single box of cards, and it has been widely adopted by computerized flashcard software. It is a rather rough approach however, as it can’t give you an exact date on which you should review something again, and it doesn’t cope very well with material of varying difficulty.

The biggest developments in the last 30 years have come from the authors of SuperMemo, a commercial flashcard program that implements spaced repetition. SuperMemo pioneered the concept of a system that keeps track of the ideal time to review material and optimizes itself based on the performance of the user.

In SuperMemo’s spaced repetition system, every time you answer a question, you tell the program how well you were able to remember it – whether you forgot completely, made a small mistake, remembered with trouble, remembered easily, etc. The program uses this feedback to decide the optimal time to show you the question again. Since a memory gets stronger each time you successfully recall it, the time between reviews gets bigger and bigger – so you may see a question for the first time, then 3 days later, 15 days later, 45 days later, and so on.

This was a revolution in learning, as it meant material could be learnt and retained with the absolute minimum amount of effort necessary. SuperMemo’s slogan sums it up: with spaced repetition, you can .

While there is no denying the huge impact SuperMemo has had on the field, it is not without its problems. The program is often criticized for being buggy and difficult to navigate. It only runs on Windows computers. It’s proprietary software, meaning end-users can’t extend it or access the raw data. And while very old versions are made available for free, they are quite limited for modern use.

Anki addresses these issues. There are free clients for Anki available on many platforms, so struggling students and teachers with budgetary constraints are not left out. It’s open source, with an already flourishing library of add-ons contributed by end-users. It’s multi-platform, running on Windows, Mac OSX, Linux/FreeBSD, and some mobile devices. And it’s considerably easier to use than SuperMemo.

Internally, Anki’s spaced repetition system is based on an older version of the SuperMemo algorithm called SM2. Subsequent versions have managed to squeeze out a little more learning efficiency, but they come at the cost of greatly increased complexity, and they are more susceptible to scheduling errors in real-world use. For a more in-depth discussion of this and the differences in scheduling algorithms, see the appropriate section in the FAQ .

A question and answer pair is called a . This is based on a paper flashcard with a question on one side and the answer on the back. In Anki a card doesn’t actually look like a physical card, and when you show the answer the question remains visible by default. For example, if you’re studying basic chemistry, you might see a question like:

After thinking about it, and deciding the answer is O, you click the show answer button, and Anki shows you:

After confirming that you are correct, you can tell Anki how well you remembered, and Anki will choose a next time to show you again.

A is a group of cards. You can place cards in different decks to study parts of your card collection instead of studying everything at once. Each deck can have different settings, such as how many new cards to show each day, or how long to wait until cards are shown again.

Decks can contain other decks, which allows you to organize decks into a tree. Anki uses “::” to show different levels. A deck called “Chinese::Hanzi” refers to a “Hanzi” deck, which is part of a “Chinese” deck. If you select “Hanzi” then only the Hanzi cards will be shown; if you select “Chinese” then all Chinese cards, including Hanzi cards, will be shown.

To place decks into a tree, you can either name them with “::” between each level, or drag and drop them from the deck list. Decks that have been nested under another deck (that is, that have at least one “::” in their names) are often called , and top-level decks are sometimes called or .

Anki starts with a deck called “default”; any cards which have somehow become separated from other decks will go here. Anki will hide the default deck if it contains no cards and you have added other decks. Alternatively, you may rename this deck and use it for other cards.

Decks are best used to hold broad categories of cards, rather than specific topics such as “food verbs” or “lesson 1”. For more info on this, please see the using decks appropriately section.

For information on how decks affect the order cards are displayed in, please see the display order section.

When making flashcards, it’s often desirable to make more than one card that relates to some information. For example, if you’re learning French, and you learn that the word “bonjour” means “hello”, you may wish to create one card that shows you “bonjour” and asks you to remember “hello”, and another card that shows you “hello” and asks you to remember “bonjour”. One card is testing your ability to recognize the foreign word, and the other card is testing your ability to produce it.

When using paper flashcards, your only option in this case is to write out the information twice, once for each card. Some computer flashcard programs make life easier by providing a feature to flip the front and back sides. This is an improvement over the paper situation, but there are two major downsides:

Because such programs don’t track your performance of recognition and production separately, cards will tend not to be shown to you at the optimum time, meaning you forget more than you’d like, or you study more than is necessary.

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